Workshop:INDIS'21: 8th Workshop on Innovating the Network for Data-Intensive Science
Authors: Catalina Alvarez (ETH Zürich)
Abstract: With the increase of available bandwidth, the performance of most Internet applications is now mostly dependant on Internet latency. However, characterizing latency is challenging due to the Internet's scale and distributed nature. Most state-of-the-art systems rely on probes, which have many drawbacks. We explore an unexplored source of latency measurements -- footage of video games obtained from live streaming platforms. We give an overview of the system we developed to obtain latency measurements from said source, and show some basic characteristics of the data, including one exemplifying result that highlights what we can learn from this unconventional data source.
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